- AD&D
- QTE
- IGF
- GDC
- PvP
In order to gain a better grasp of the various disciplines required in creating a game, I compiled a partial list of those involved in Mass Effect 3:
- Project director (1)
- Lead designer (1)
- Lead writer (1)
- Art director (1)
- Lead programmer (1)
- Producer (1)
- Development director (1)
- Character artists (7)
- Cinematic animators (16)
- In-game animators (5)
- Technical animators (3)
- Concept artists (4)
- Environment artists (22)
- GUI artists (2)
- Technical artists (not to be confused with technical animators) (3)
- Visual effects artists (2)
- Audio designers (13)
- Voice-over producer/Director and Assistant (2)
- Cinematic designers (14)
- Gameplay designers (8)
- Level designers (19)
- Writers (8)
- Editors (5)
- Producers (5)
- Programmers (41)
- Voice actors (118)
- Original score composers (5)
That's 309 people, each of whom has devoted years to their craft. And then there's me:
- Design: Need to learn about level and combat design
- Writing: Need an editor
- Programming: Need to learn Java
- Concept art: Need to learn how to draw
- Animation: Ditto for animating
- Visual effects: Need to figure out how to use Blender
- Audio: I don't even know where to begin...
- Voice Acting: Yeah, no. I'm thinking subtitles.
- Original score: Not a trained composer, either
Oy.