Besides, I didn't need the latest OS release, so upgrading wasn't as costly as I had originally feared.
So far I've:
- Refined my Game Design Document by reviewing Stéphanie Bouchard's first three lectures from Introduction to Game Design
- Read the first three parts of Combat Design 101 from Adrian Sotelo
- Gone through the first 3 tutorials for jMonkey (which were a little confusing, but I eventually managed to figure out the terminology and the fact that one of the right-click instructions was probably for a previous version)
- Downloaded Blender (and instantly got intimidated)
- Located the Blender tutorials at cgcookie.com and breathed an immediate sigh of relief at the words "this tutorial series is aimed at the absolute beginner"
- Completed the basic Blender modelling tutorials on interface navigation, modelling, and animation
If the full extent of my ambition hadn't hit me before, it sure did now. And I wanted to create 3 levels by the time the next Mass Effect game was released-- Hah! O my sun and stars, what have I gotten myself into?
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