Showing posts with label Mass Effect. Show all posts
Showing posts with label Mass Effect. Show all posts

Friday, 1 August 2014

The Return of the Mako


The Mako is back, sans gun, and I cannot be more underwhelmed. But wait, you say, it's customizable. Goddess, IT'S ALLIANCE PROPERTY. You'd think an army would have higher priorities than allowing their personnel to make their tanks look pretty. I could not care less what the Mako looks like as long as it is manoeuverable. The first time I drove a Mako, I managed to get hooked over some metal scaffolding while driving at ground level. (Don't ask me how. I haven't been able to reproduce it since.) Suspended at a nearly 90 degree angle, my thrusters were useless and I was forced to restart the whole disastrous mission because autosave in the original Mass Effect is infrequent enough to be practically nonexistent. My Commander Shepard was not happy.

From the footage shown at SDCC, I was unable to discern the increase in agility the developers claim distinguishes this incarnation of the Mako from its predecessor. I suppose it is too early to pass judgment. I, personally, would enjoy more banter in the Mako and the ability to see from the interior of the vehicle, as it seems we are fated to spend a significant amount of game time in it.

As for other content, I'm going to assume the new alien species we will encounter have somehow activated their own Mass Relays and managed to make their existence known without being blown away by the Alliance, the Turians or Krogan. I wonder if they will stand idly by while we strip their neighbouring planets of platinum, palladium, and iridium.

From what I've seen, the next Mass Effect isn't coming out any time soon. I'm predicting 2016 at the earliest. I'll make another prediction: I won't be pre-ordering the game.

Tuesday, 25 March 2014

Mme Ann Lemay: une femme formidable!

Ces temps-ci, je pense des femmes que j'admirais. Et j'admire beaucoup Mme Lemay. Elle est une scénariste-dialoguiste chez BioWare Montréal (il y a presque 3 ans) qui a conçu le dialogue de Nyreen Kandros, la première femelle Turian très attendu dans Mass Effect 3 OMEGA. J'ai lu ses entrevues précédentes, mais c'est la première fois que j'avais l'opportunité d'écouter sa voix.


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Instead of dwelling in disappointment over how women who could have achieved great things have used their power, I have turned my thoughts to women I admire. And I admire Ms. Lemay. A lot. A writer for BioWare since 2011, she was responsible for penning Nyreen Kandros, the highly-anticipated first female Turian of the Mass Effect franchise who appeared in Mass Effect 3's Omega DLC. I've read previous interviews, but this is the first time we get to hear her speak.

Entrevue 2013.03.19 en français
Entrevue 2012.11.15
Entrevue 2012.09.17

Saturday, 4 May 2013

Marauder Shields and the Marvelous Dr. Colin Dray


It has been over a year since the release of ME3 and I have only today become aware of the unsung hero, Marauder Shields.

Mid 2012 saw me picking up an Xbox 360 controller for the first time to play a game that had been cryptically referred to on a T-shirt proclaiming, "Waiting for Kaidan. Will settle for Garrus." After countless deaths, often accompanied by hurled Oedipal accusations, by late 2012, I found myself on Insanity, first shooting Collectors and then Reapers in the face with the cool equanimity of a veteran Alliance marine. Until I came to the beam.

I had been able to dispatch that Marauder on previous iterations, having masochistically played through on Casual up to Hardcore, only to reach ME3's appalling climactic juncture time and time again. This time, Marauder Shields decided it was time to stop the Insanity.

Marauder Shields' tenacity led me to discover the artistry of koobismo and the writing of Colin Dray, who adroitly argues that BioWare's crime was a quadrigeminal violation of its core narrative and who, like me, alludes to the intellectual laziness that necessarily led to its conception.

This past week the Montréal team was in Edmonton, in all likelihood working on BioWare's next offering from the ME universe. I hope they've come up with something wonderful, I truly do. But Marauder Shields serves as a reminder to look before you leap, to be careful what you wish for, and perhaps letting the universe burn into oblivion may be the best choice after all.

Thursday, 11 April 2013

Happy Birthday, Commander Shepard!

Today is Commander Shepard's birthday...141 years in the future.  Here's to one helluva woman!

Friday, 8 March 2013

Speak to me, Garrus.

Why anyone would not romance Garrus, given the opportunity, is beyond me. Just listen to those words in that voice...

Garrus Soundboard

Wednesday, 6 March 2013

Mass Effect 3 Citadel DLC: The Ending I Was Waiting For

The moment BioWare Mass Effect DLC producer, Mike Gamble, announced Citadel would be released at 3 a.m. Pacific time March 5th, any attempts to sleep the night of the 4th were doomed. 

Fortunately, the imps at BioWare anticipated this, keeping me entertained with side-splitting Twitter narratives from an N7 squad on shore leave (@VorchaDaddy, @De_MEL_isher, @ThisUnit1025, and @TalktotheTalons). At the appointed time, to my bleary-eyed consternation, no DLC by the name Citadel was available for download for the Xbox 360; not for Mass Effect 3 nor any other game. However, all was remedied a mere half-hour later and I was on my way to experiencing one last adventure with my Shepard and the crew of the Normandy.

After playing through three times with various team members and finding an abundance of Easter eggs (I love you, Grunt!) I can say unreservedly that the developers have exceeded all expectation with Citadel. The writing was superb, the voice-over performances were brilliant, the cinematography was dazzling, and the gameplay was thrilling. I was struck by the dizzying number of assets involved, from Shepard's apartment to the Armax Combat Arena. Last month, Patrick Weekes, a senior writer for the Mass Effect series, revealed pre-production began not long after Mass Effect 3 shipped last March, with the writing being completed by late summer 2012. In truth, Citadel felt like opening a long-awaited love letter and I have found the ending I had been searching for. Given the timing of its conception, perhaps it was the ending the developers were searching for, as well.

I know how Shepard's story ends: there is no happily ever after. But the Citadel DLC lets me freeze her in time, when she was happy, when she was loved, when she wasn't so broken down by the unending onslaught of war and suffering that death no matter how nonsensically presented)seemed a welcome release. I will not go on to Cronos station nor return to take back Earth as I have countless times before. I refuse to remember my Shepard as beaten, bloodied and forsaken. She deserves better than that.
Garrus: Best times of my life were spent on that ship. Been a damn good ride.
Shepard: [gazing at the Normandy against the morning Presidium skyline] The best.



Thursday, 21 February 2013

You, too, can look like Garrus Vakarian: High Fashion Meets High Tech

Little did I know Garrus's signature visor was also a fashion statement.

Check out the models wearing Google X's augmented reality Project Glass visors at Vivienne Westwood's 2012 show during New York Fashion Week:



Alas and alack, I'm not a US resident, otherwise I'd be all over this.


Be still, my beating heart: ME3's Citadel

O my sun and stars! They've just announced the world-wide release date of the final single-player DLC for the Mass Effect series:  March 5th. Nearly 4 gigs in size! Featuring friends and romance interests! Promises of intrigue and sinister conspiracies!




And don't get me started on Reckoning, the free multi-player DLC slated for release February 26th, where the female Turian Raptor (Cabal Vanguard) makes her debut!

They say you can't place a price on happiness. I disagree. It's $14.99.


Sunday, 10 February 2013

Mass Effect 4

The truth is, I am more inclined to be pleased than displeased when it comes to the games and DLC of Mass Effect. Yes, I may complain, but when it comes down to it, time after time, I have parted with my hard-earned cash to get BioWare’s latest release for the series without hesitation. And I never listen to “professional” critics. However, with the news that BioWare is working on a fourth Mass Effect Game as well as a new Intellectual Property (IP), given the present handling of the Mass Effect 3 ending, I am disinclined to contribute to the financial well-being of BioWare/EA until YouTube walkthroughs of these games are made available.  After countless hours of playing, I liken my relationship with the Mass Effect Trilogy development team as that with a beloved sibling: I may not always agree with their decisions, but I love them, anyway. That relationship does not necessarily extend to the new Mass Effect or toward the new IP.

If the current development team at BioWare inherited an excellent IP, only to ruin it in the end, I have little faith in their ability to create an entirely new IP from the ground up.  The fact they consider it a disservice to the new Mass Effect game by referring to it as Mass Effect 4, is a plaintive, but ultimately futile, appeal to not allow the controversy associated with the Mass Effect 3 ending affect sales of BioWare's next foray into the Mass Effect universe.  This is of particular significance since EA has most recently posted 3rd quarter losses and may continue to do so.

So BioWare, prove me wrong. Bring back the mounting excitement as we near release day and the heady feeling of extravagance as I pay full price in order to be one of the privileged to play your latest release first; because after this last DLC, I may never feel that way again.

Thursday, 24 January 2013

O my sun and stars! What HAVE they done to the face on the Garrus bust?

They say a picture is worth a thousand words. I submit the following eight-thousand-word pictorial essay, entitled "The Devil is in the Details":

The 2011 Neil Tambini sculpt commissioned by Crabcat Industries:










Contrast this with the highly-anticipated 2013 BioWare "bust":







I don't know who has final approval on the Mass Effect bust series, but I do have a few tips for them:

Tip #1: A bust seldom extends below the upper chest and almost never to the waist. The latter comprises half a statue, which is just sad.


Tip #2:  Statuary with limbs lost to antiquity, such as the Venus de Milo, is beautiful. Half a statue in mint condition with no arms is a travesty. Asking $40 for said half-statue is laughable.

Tip #3: If you are going to commission a bust on the scale of 3 inches wide, the greatest care and detail should be spent upon the expressivity of the face; therefore, plan accordingly. In this case, no one could reasonably expect any degree of craftsmanship on a head that was necessarily 1 inch wide due to the misguided choice to include the shoulders.

Tip #4: Hand-painting does not compensate for poor sculpture. I, for one, do not want this dead-eyed Garrus on my desk. (Probably mourning the loss of his arms, poor thing.)

Tip #5: Commission Neil Tambini to re-create the Mass Effect bust series. It's not too late.

Monday, 10 December 2012

ME3 wins 2012 VGA for Best RPG!

I had never watched the Video Game Awards before. If I had, I would have known about the “Character of the Year” nominee clips. And I absolutely loved these:


Somewhere in the Milky Way Galaxy, playing ME3 multiplayer

BroShep: Phantom on your left flank!

Garrus: Bam! Headshot!

FemShep: Nice!

BroShep: That’s why the VGA nominated me for “Character of the Year”.

FemShep: Nominated us. Let’s not forget who has the highest N7 ranking here.

Garrus: (sighs) You two hotshots done comparing the size of your N7s?

FemShep: Aw, c’mon, you're not jealous, are you, Garrus?

Garrus: When are the VGAs anyway?

BroShep: What?

FemShep: Aw, crap!

FemShep & BroShep: I should go.

Garrus: Uh, a little help? (Character gets killed by an Atlas.) Sonnuva--



BroShep: Congrats on the win, Commander Shepard.

FemShep: You, too, Commander Shepard.

Garrus:
 (sighs) Seriously?

FemShep: (laughs) Sorry, Garrus.  You have to admit, it's quite an honour.

BroShep: It's quite an award.  Where're we gonna put that bad boy?

FemShep: I know the perfect spot.

BroShep: Great!  Bring it by when we're done playing, wouldja?

FemShep: Bring what by?  You had it last.

BroShep: No, I gave it to you.

FemShep: I don't think so!

BroShep: I handed it to you right after we walked offstage!

FemShep: And when we got on the shuttle, you had it.

BroShep: Yes, but you were the one showing it to the crew!

FemShep: (sighs I never should've let you hold it.

(Camera zooms in on the missing award sitting beside a silent Garrus.)

Friday, 23 November 2012

This is terrible.

I blame Chris Hepler, who was responsible for the Galaxy Map and, ostensibly, for naming most of the planets. And yes, I did read all his painstakingly detailed planetary descriptions. This particular fiasco came about after several visits to the Elcor homeworld. I, therefore, bestow the dubious honour of dedicating this to Mr. Hepler: I simply had to write the lyrics down to get the song out of my head. Forgive me.

Argos Rho
(Sung to the tune of “Kokomo” by the Beach Boys)

Dekuuna, Omega
Ooo I wanna take ya to
Tevura, Tuchanka
Cruisin’ in a tomka
Sylsalto, Trategos,
Baby why don’t we coast
Omega...

One jump from Sha-adow Sea
There’s a place called Argos Rho
That’s where you wanna go to get away from it all
Fossils in the sand
Kakliosaur skull on planet scan
We’ll be falling in love
While in orbit, we won’t need to land
Down in Argos Rho

Chorus:
Dekuuna, Omega
Ooo I wanna take ya to
Tevura, Tuchanka
Cruisin’ in a tomka
Sylsalto, Trategos,
Baby why don’t we coast
Down to Argos Rho
We’ll get there fast and then we’ll take it slow
That's where we wanna go
Way down to Argos Rho

I’m such a geek-- blame Mass Effect’s mystique...

At light velocity
Or even faster, if that’s your speed,
By and by we’ll defy a little bit of gravity
Afternoon delight
Cocktails in mid-spaceflight
Your sunset-coloured eyes
Give me a Drellian contact high
As we fly through Argos Rho

Solu Paolis, I wanna catch a glimpse

[Exuberant saxophone solo]

Everybody knows
A cluster just like Argos Rho
Now if you wanna go
And get away from it all
Go down to Argos Rho

Chorus

The systems are comprised mostly of gas or ice giants and uninhabitable planets, anyway.

Post-ME3 Universe? Problematic.


@CaseyDHudson: Parsing through your thoughts on the next ME game. Would you be more interested in a game that takes place before the trilogy, or after?

As long as a high quality of writing is maintained and internal logic is preserved, to me, it doesn't matter when the game takes place. However, there are two significant issues that need to be dealt with, should a post-trilogy game be created.

1.Schrödinger's Shepard: While Shepard's death is irrefutable in both the Synthesis and Refusal endings, her fate is less certain in the Control ending and even less so in the Destroy ending. Given a Destroy plot state, the developers will have to decide whether or not Shepard survived her ordeal on the Citadel beyond that single intake of breath and determine subsequent details of historical import, such as age at death, name of spouse, and number of progeny. With Liara T'soni's penchant for preservation, particularly of anything pertaining to Shepard, she would ensure those biographic details would survive for a significant period of time. This will need to be accounted for by the developers. My suggestion would be that, if Shepard survived (and make no mistake:  this option will need to be made available in order to avoid a repetition of the backlash encountered after releasing ME3), she and her love interest would disappear (with the aid of the Shadowbroker, of course) to live out their days in some place warm so as to avoid being targeted by mercenaries out to prove themselves, Batarians still holding a grudge, and the Conrad Verners of the galaxy.

2. A Badder Big Boss: It would be difficult to conceive of an enemy more threatening than the Reapers. Battling the Reapers required uniting a galaxy. It is hard to imagine what it would require to fight a force surpassing the Reapers and any post-ME3 game would require a force at least equal to the Reapers, given a Control or Synthesis plot state. Furthermore, the distinctive appearance of Reaper troops made foe identification easy, which would be an additional requirement of a new enemy.

One possibility would be the Leviathans, but their numbers would need to increase in order to pose a viable threat. Also, due to the Leviathan Codex, the other races would know to give them a wide berth to avoid enthrallment, and without thralls, the Leviathans would not be able to secure the resources required to regain their status as the apex race. Another possibility might be the Yahg. However, now that the Alliance and the Council have intelligence regarding the secret Salarian up-lift process, this pre-spaceflight species would likely be kept in check. The Batarians have effectively been wiped out, so it is unlikely they will ever pose a threat. The Vorcha are a third possibility, with their rapid adaptability and the other races' tendency to be dismissive of their cognitive capabilities. However, gamers' need for novelty must be addressed and shooting Vorcha for hour on end would hardly satisfy that need. A controversial possibility would be humans, but after having battled Cerberus troops, that experience might no longer be considered novel. One tantalizing possibility would be aliens from another galaxy, but they would have to be very different from anything seen before and the motivations for their hostility would have to be carefully considered so the developers do not repeat themselves. Otherwise, the experience would be as satisfying as watching the Mighty Morphin Power Rangers slowly come to the inevitable realisation that they will have to form a Megazord to defeat their latest adversary.

My own opinion is that knowing the outcome of the Rachni Wars or the ultimate fate of Archangel's squad on Omega would not diminish the enjoyment I would derive from a game. As with reading my favourite books, I've lost count of the number of times I've played through ME2 and ME3. The immersive quality of the universe, the chance to escape and spend time adventuring with memorable characters, that is what I play for.

Of course, I'm an old-fashioned girl and I don't know if my demographic holds a greater market share than that of modern-day youngsters with foreshortened attention spans and rapacious appetites for anything new.


Tuesday, 13 November 2012

John Dombrow, My Favourite BioWare Writer

John Dombrow is a Senior Writer at BioWare and was responsible for not only writing the scenes and dialogue for the character of Garrus Vakarian in Mass Effect 3, but for writing Priority: Tuchanka, arguably the best-conceived mission in the Mass Effect universe.

A graduate of Loyola Marymount University, his other recent work includes:

Video Games
1. Mass Effect 3 (2012)

Missions
  • Grissom Academy:  Emergency Evacuation (Initial Development)
  • Priority:  Sur'Kesh (Writer)
  • Priority:  Thessia (Writer)
  • Leviathan DLC (Supervising Writer) 
Characters 
  • Javik, From Ashes DLC

2. Mass Effect 2 (2010)

Missions
  • Overlord DLC (Writer)

Publications
  • [Walters, Mac (w), John Dombrow (w), Jeremy Barlow (w), Garry Brown (a).]  "A Bullet for Your Sins." Mass Effect: Homeworlds #3 (Jul 2012), Dark Horse Comics.

Links

April 2012 PAX East Panel Appearance [24:13]
April 2012 Badass Digest Interview with Alex Riviello
April 2012 BioWare Interview
November 2007 G4TV Interview with Jose Sanchez
IMDb Entry

TRIVIA: Mr. Dombrow also writes screenplays for horror movies.  One script, "Holy Blood", was originally optioned by Jean-Claude Van Damme for a year, but, unfortunately, never saw production.

Questions I wish I could ask him:

1. You attended Loyola Marymount University, an institution founded in the Jesuit and Marymount traditions. When playing the Overlord DLC, the Christian iconography was unmistakable. How much, if at all, does religion influence your writing?

2. In addition to Science Fiction, you also write Horror. Do you have a preferred genre? As a screenwriter, is there a particular story that you would love to tell?

3. The X-files appears to have strongly influenced your writing, from the Leviathan DLC to the title of your screenplay, "The Sixth Extinction". Is this a fair interpretation? What are your influences and has there been one work that profoundly changed your worldview?

4. What has been the highlight of your career so far? What was the low-point and how did you get through it?

5. You mentioned in other interviews that you listen to soundtracks when writing. What soundtracks were you listening to for Priority: Tuchanka? Priority: Sur'Kesh? Priority: Thessia? the rafter scene with Garrus?

6. Do you notice a difference in your process when writing for female characters? Is there anything you find difficult to write?

7. Jennifer Hale mentioned in her Nerd Appropriate interview, and I'm paraphrasing here, that of all the romance farewell dialogue options, the lines exchanged with Garrus in particular struck an emotional chord with an authenticity that made them difficult to read through.  How did those lines come about?

8. What do you imagine the Danori Spires on Palaven look like? And what was that dying Cerberus trooper trying to say to Commander Shepard on Sur'Kesh?

9. When playing through the series, what key choices would constitute your ideal play-through?
a. Male or Female Shepard?
b. Kaidan or Ashley on Virmire?
c. To romance or not to romance, and if yes, who and when?
d. Kill or spare the Rachni queen?
e. Of course you're going to save Wrex. Next question.
f. Save the Council?
g. Councilor Anderson or Udina?
h. Yes, yes. Save Maelon's data. Moving on.
i. Khalisa Bint Sinan Al-Jilani: Minor annoyance or talking punching bag?
j. How many squadmates accompany you through the Omega 4 relay? Which ones?
k. Who do you send into the shaft on the Collector Base?
l. Who do you get to lead the second distraction team?
m. Who joins your squad when you face the human neoreaper?
n. Destroy the Collector base or hand it over to Cerberus?
o. For Krogan paeans or for the war effort?
p. Would you have considered the Salarian deal?
q. If it came down to it, would you have shot your friend?
r. Ruthless calculus of war: are you up for that?
s. Who do you take with EDI to Cronos Station?
t. Who joins your squad in the final push to the beam?
u. Control, destroy, synthesize or refuse?

10. What is your alcoholic beverage of choice? (Drinks are on me for putting up with my inane questions.)

Sunday, 11 November 2012

The Dread Wolf's Lover

Of course Tala will try to redeem him. As if you had to ask. "Tala sometimes came awake from dreams in which her lover wa...