Wednesday 13 March 2013

TEC: The Eastgate Chronicles Researchin'

I've finally learned the meanings behind the following abbreviations:
  • AD&D
  • QTE
  • IGF
  • GDC
  • PvP
And while we're on abbreviations, I've also discovered the existence of a crowdsourced game called FTL. From there, in its usual lovely and serendipitous way, the internet led me to another, called Torment: Tides of Numenera. I read about all the work they've done to get to where they are and how long it took. Me, I'm still learning Java. I'm now thinking 3 levels in 2 years might have been a little too ambitious.

In order to gain a better grasp of the various disciplines required in creating a game, I compiled a partial list of those involved in Mass Effect 3:
  • Project director (1)
  • Lead designer (1)
  • Lead writer (1)
  • Art director (1)
  • Lead programmer (1)
  • Producer (1)
  • Development director (1)
  • Character artists (7)
  • Cinematic animators (16)
  • In-game animators (5)
  • Technical animators (3)
  • Concept artists (4)
  • Environment artists (22)
  • GUI artists (2)
  • Technical artists (not to be confused with technical animators) (3)
  • Visual effects artists (2)
  • Audio designers (13)
  • Voice-over producer/Director and Assistant (2)
  • Cinematic designers (14)
  • Gameplay designers (8)
  • Level designers (19)
  • Writers (8)
  • Editors (5)
  • Producers (5)
  • Programmers (41)
  • Voice actors (118)
  • Original score composers (5)

That's 309 people, each of whom has devoted years to their craft. And then there's me:
  • Design: Need to learn about level and combat design
  • Writing: Need an editor
  • Programming: Need to learn Java
  • Concept art: Need to learn how to draw
  • Animation: Ditto for animating
  • Visual effects: Need to figure out how to use Blender
  • Audio: I don't even know where to begin...
  • Voice Acting: Yeah, no. I'm thinking subtitles.
  • Original score: Not a trained composer, either
Oy.



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